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PRESENCE
2010
84views more  PRESENCE 2010»
13 years 6 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
MHCI
2009
Springer
14 years 2 months ago
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Magdalena Blöckner, Svetlana Danti, Jennifer ...
ISVC
2005
Springer
14 years 1 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
ICCS
2003
Springer
14 years 25 days ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...
MHCI
2007
Springer
14 years 1 months ago
Incidental information and mobile search
There is much interest in providing effective mobile search tools. Our focus is the value of in situ sharing of users’ mobile search activity. The QnotA prototype displays other...
David Arter, George Buchanan, Matt Jones, Richard ...