In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
We present an approach for solving the path planning problem for a mobile robot operating in an unknown, three dimensional environment containing obstacles of arbitrary shape. The...
Kiriakos N. Kutulakos, Vladimir J. Lumelsky, Charl...
We present a novel multi-view stereo method designed
for image-based rendering that generates piecewise planar
depth maps from an unordered collection of photographs.
First a di...
Sudipta N. Sinha, Drew Steedly and Richard Szelisk...
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...