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» Vision-Based Animation of Digital Humans
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VRST
2004
ACM
14 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
CHI
2006
ACM
14 years 9 months ago
PaperSpace: a system for managing digital and paper documents
Here we present PaperSpace a computer vision based document management system that allows users to combine paper and digital documents. Using PaperSpace users can locate paper cop...
Jeff Smith, Jeremy Long, Tanya Lung, Mohd M. Anwar...
CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
VRST
2005
ACM
14 years 2 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
AMDO
2006
Springer
14 years 9 days ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...