We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient ...
Abstract. Parallel processing is based on utilizing a group of processors to efficiently solve large problems faster than is possible on a single processor. To accomplish this, the...
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
—We present a model for building, visualizing, and interacting with multiscale representations of information visualization techniques using hierarchical aggregation. The motivat...
We have created ZapC, a novel system for transparent coordinated checkpoint-restart of distributed network applications on commodity clusters. ZapC provides a thin virtualization ...