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CVPR
2011
IEEE
13 years 3 months ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...
VISUALIZATION
2000
IEEE
13 years 11 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
VRML
2004
ACM
14 years 24 days ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
ISVC
2009
Springer
14 years 1 months ago
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering ...
Thomas Kalbe, Thomas Koch, Michael Goesele
BMCBI
2010
142views more  BMCBI 2010»
13 years 7 months ago
pplacer: linear time maximum-likelihood and Bayesian phylogenetic placement of sequences onto a fixed reference tree
Background: Likelihood-based phylogenetic inference is generally considered to be the most reliable classification method for unknown sequences. However, traditional likelihood-ba...
Frederick A. Matsen III, Robin B. Kodner, E. Virgi...