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CGF
2010
99views more  CGF 2010»
13 years 10 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
CHI
2007
ACM
14 years 10 months ago
The use of aesthetics in HCI systems
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Jina Huh, Mark S. Ackerman, Robert Douglas
CHI
2005
ACM
14 years 10 months ago
TRIBA: a cable television retrieval & awareness system
This paper discusses the design of a physical and digital system intended to allow for easy manipulation and interaction with the tremendous amount of options present in advanced ...
Michael Tseng, Jon Kolko
CG
2006
Springer
13 years 10 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
CVPR
2004
IEEE
15 years 11 days ago
Asymmetrically Boosted HMM for Speech Reading
Speech reading, also known as lip reading, is aimed at extracting visual cues of lip and facial movements to aid in recognition of speech. The main hurdle for speech reading is th...
Pei Yin, Irfan A. Essa, James M. Rehg