Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Elsa Kosmack Vaara Kristina H??k The Affective Health system is a mobile lifestyle application that aims to empower people to reflect on their lives and lifestyles. The system logs...
Elsa Kosmack Vaara, Jakob Tholander, Kristina H&ou...
In this paper, we introduce an interdisciplinary project, involving researchers from the fields of Physical Therapy, Computer Science, Psychology, Communication and Cell Neurobiol...
Shih-Ching Yeh, Albert A. Rizzo, Weirong Zhu, Jill...
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Flow-based networks such as OpenFlow-based networks have difficulty handling a large number of flows in a node due to the capacity limitation of search engine devices such as tern...