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» Visualization and interaction techniques for mobile devices
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DATE
2008
IEEE
121views Hardware» more  DATE 2008»
13 years 9 months ago
Constraint Refinement for Online Verifiable Cross-Layer System Adaptation
Adaptive resource management is critical to ensuring the quality of real-time distributed applications, particularly for energy-constrained mobile handheld devices. In this contex...
Minyoung Kim, Mark-Oliver Stehr, Carolyn L. Talcot...
VRST
2005
ACM
14 years 1 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
CHI
2004
ACM
14 years 8 months ago
Pressure widgets
Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressu...
Gonzalo Ramos, Matthew Boulos, Ravin Balakrishnan
GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 1 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
DAC
2006
ACM
14 years 9 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi