Abstract— This work presents a multimodal bottom-up attention system for the humanoid robot iCub where the robot’s decisions to move eyes and neck are based on visual and acous...
Jonas Ruesch, Manuel Lopes, Alexandre Bernardino, ...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Abstract. Binocular information about the structure of a scene is contained in the relative positions of corresponding points in the two views. If the eyes rotate, in order to fix...
This paper describes a non-intrusive method to estimate the gaze direction of a person by using stereo cameras. First, facial features are tracked with an adapted particle filter...
We present a menu interface designed primarily for headworn displays that have a small field-of-view. To support interaction with a hierarchical menu, we logically divide an absol...