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CHI
2005
ACM
14 years 10 months ago
What is connected by mutual gaze?: user's behavior in video-mediated communication
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Naoki Mukawa, Tsugumi Oka, Kumiko Arai, Masahide Y...
ICRA
2003
IEEE
97views Robotics» more  ICRA 2003»
14 years 3 months ago
Wearable-based evaluation of human-robot interactions in robot path-planning
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...
Ritsu Shikata, Takayuki Goto, Hiroshi Noborio, Hir...
IDA
1999
Springer
14 years 2 months ago
3D Grand Tour for Multidimensional Data and Clusters
Grand tour is a method for viewing multidimensional data via linear projections onto a sequence of two dimensional subspaces and then moving continuously from one projection to the...
Li Yang
DAGM
2006
Springer
14 years 1 months ago
Linear vs. Nonlinear Feature Combination for Saliency Computation: A Comparison with Human Vision
In the heart of the computer model of visual attention, an interest or saliency map is derived from an input image in a process that encompasses several data combination steps. Whi...
Nabil Ouerhani, Alexandre Bur, Heinz Hügli
APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 12 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...