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» Visualization in Teleimmersive Environments
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157
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DIGRA
2005
Springer
16 years 7 days ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
16 years 7 days ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
212
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EMSOFT
2005
Springer
16 years 7 days ago
High-level real-time programming in Java
Real-time systems have reached a level of complexity beyond the scaling capability of the low-level or restricted languages traditionally used for real-time programming. While Met...
David F. Bacon, Perry Cheng, David Grove, Michael ...
219
Voted
ISRR
2005
Springer
201views Robotics» more  ISRR 2005»
16 years 6 days ago
Advances in High Resolution Imaging from Underwater Vehicles
Large area mapping at high resolution underwater continues to be constrained by the mismatch between available navigation as compared to sensor accuracy. In this paper we present ...
Hanumant Singh, Christopher N. Roman, Oscar Pizarr...
171
Voted
IWANN
2005
Springer
16 years 6 days ago
Real-Time Spiking Neural Network: An Adaptive Cerebellar Model
Abstract. A spiking neural network modeling the cerebellum is presented. The model, consisting of more than 2000 conductance-based neurons and more than 50 000 synapses, runs in re...
Christian Boucheny, Richard R. Carrillo, Eduardo R...