Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Multiple simulation runs using the same simulation model with different values of control parameters usually generate large data sets that capture the variational aspects of the be...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...
Facial expression recognition is an active research area that finds a potential application in human emotion analysis. This work presents an illumination independent approach for...
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
— We present a robot localization system using biologically-inspired vision. Our system models two extensively studied human visual capabilities: (1) extracting the “gist” of...