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ACSC
2006
IEEE
14 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
TVCG
2010
151views more  TVCG 2010»
13 years 2 months ago
Interactive Visual Analysis of Multiple Simulation Runs Using the Simulation Model View: Understanding and Tuning of an Electron
Multiple simulation runs using the same simulation model with different values of control parameters usually generate large data sets that capture the variational aspects of the be...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...
CVIU
2007
137views more  CVIU 2007»
13 years 7 months ago
Visual learning of texture descriptors for facial expression recognition in thermal imagery
Facial expression recognition is an active research area that finds a potential application in human emotion analysis. This work presents an illumination independent approach for...
Benjamín Hernández, Gustavo Olague, ...
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
14 years 1 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
IROS
2007
IEEE
240views Robotics» more  IROS 2007»
14 years 1 months ago
Biologically-inspired robotics vision monte-carlo localization in the outdoor environment
— We present a robot localization system using biologically-inspired vision. Our system models two extensively studied human visual capabilities: (1) extracting the “gist” of...
Christian Siagian, Laurent Itti