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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 4 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICALT
2008
IEEE
14 years 4 months ago
LEMAT: A Project for Innovation in Teaching Mathematics
“Lemat” is an acronym for Libro Electrónico de Matemáticas, which means Electronic Book of Mathematics. It is a project developed by a group of teachers at secondary school ...
Beatriz Porras, Jose A. Cordon, Juan Manuel Olazab...
ICPR
2008
IEEE
14 years 4 months ago
Morphological source separation for particle tracking in complex biological environments
Tracking nano-metric particles in a biological environment is a very difficult task because of the low signal intensity and the high mobility of these small objects. The task bec...
Nicolas Chenouard, Samantha Vernhettes, Isabelle B...
SASO
2008
IEEE
14 years 4 months ago
Social Networking for Pervasive Adaptation
As technology progresses, we are seeing increasing numbers of small devices that have the capability to store, process and forward information in our everyday physical environment...
Stuart M. Allen, Marco Conti, Jon Crowcroft, Robin...
DATE
2007
IEEE
150views Hardware» more  DATE 2007»
14 years 4 months ago
A low-SER efficient core processor architecture for future technologies
Device scaling in new and future technologies brings along severe increase in the soft error rate of circuits, for combinational and sequential logic. Although potential solutions...
Eduardo Luis Rhod, Carlos Arthur Lang Lisbôa...