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JOT
2010
144views more  JOT 2010»
13 years 6 months ago
A Tool for Specifying and Validating Agents' Interaction Protocols: From Agent UML to Maude
To achieve the multi-agent systems’ goals, agents interact to exchange information, to cooperate and to coordinate their tasks. Interaction is generally recognized as an importa...
Farid Mokhati, Brahim Sahraoui, Soufiane Bouzaher,...
CGF
2010
179views more  CGF 2010»
13 years 5 months ago
Feature Oriented Progressive Lossless Mesh Coding
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...
GAMEON
2009
13 years 5 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
TROB
2011
255views more  TROB 2011»
13 years 2 months ago
Active 3D Object Localization Using a Humanoid Robot
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...
WSC
2004
13 years 8 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...