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DSRT
2000
IEEE
14 years 16 days ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
BMCV
2000
Springer
14 years 14 days ago
The Perception of Spatial Layout in a Virtual World
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects' task was to d...
Heinrich H. Bülthoff, Chris Christou
MICCAI
2000
Springer
13 years 11 months ago
Computer-Based Assessment of Body Image Distortion in Anorexia Nervosa Patients
A computer-based method for the assessment of body image distortions in anorexia nervosa and other eating-disordered patients is presented. At the core of the method is a realistic...
Daniel Harari, Miriam Furst, Nahum Kiryati, Asaf C...
ATAL
2008
Springer
13 years 10 months ago
AGENTFLY: a multi-agent airspace test-bed
The contribution presents a multi-agent technology in the domain of the air-traffic control of several autonomous aerial vehicles (manned as well as unmanned). The system has been...
David Sislák, Premysl Volf, Stepán K...
CODES
2008
IEEE
13 years 10 months ago
Model checking SystemC designs using timed automata
SystemC is widely used for modeling and simulation in hardware/software co-design. Due to the lack of a complete formal semantics, it is not possible to verify SystemC designs. In...
Paula Herber, Joachim Fellmuth, Sabine Glesner