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GRAPHITE
2006
ACM
14 years 1 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
VISUALIZATION
2005
IEEE
14 years 1 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
VMV
2000
175views Visualization» more  VMV 2000»
13 years 9 months ago
Accelerating Morphological Analysis with Graphics Hardware
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
Matthias Hopf, Thomas Ertl
ACL
2008
13 years 9 months ago
Interactive ASR Error Correction for Touchscreen Devices
We will demonstrate a novel graphical interface for correcting search errors in the output of a speech recognizer. This interface allows the user to visualize the word lattice by ...
David Huggins-Daines, Alexander I. Rudnicky
HICSS
2008
IEEE
122views Biometrics» more  HICSS 2008»
14 years 2 months ago
Contouring for Power Systems Using Graphical Processing Units
To improve situational awareness in power systems, one useful tool used in control centers is bus (or substation) data contouring. Traditionally, the methods developed have used C...
Joseph Euzebe Tate, Thomas J. Overbye