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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
HPCA
1998
IEEE
13 years 12 months ago
Comparative Evaluation of Latency Tolerance Techniques for Software Distributed Shared Memory
A key challenge in achieving high performance on software DSM systems is overcoming their relatively large communication latencies. In this paper, we consider two techniques which...
Todd C. Mowy, Charles Q. C. Chan, Adley K. W. Lo
ASPLOS
1996
ACM
13 years 11 months ago
Reducing Network Latency Using Subpages in a Global Memory Environment
New high-speed networks greatly encourage the use of network memory as a cache for virtual memory and file pages, thereby reducing the need for disk access. Becausepages are the f...
Hervé A. Jamrozik, Michael J. Feeley, Geoff...
VIS
2006
IEEE
183views Visualization» more  VIS 2006»
14 years 9 months ago
An Atmospheric Visual Analysis and Exploration System
Yuyan Song, Jing Ye, Nikolai Svakhine, Sonia La...
VISUALIZATION
2005
IEEE
14 years 1 months ago
A System for Interactive Volume Visualization on the PowerWall
Paul R. Woodward, David H. Porter, Michael R. Knox...