This paper describes the implementation of a test pattern language using STIL [1], the IEEE Standard Test Interface Language (1450-1999), in a next generation, open architecture A...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
Current state-of?the-art spoken dialog systems are aimed at handling telephone calls to automate incoming caller requests. In this paper we explore a scenario which is symmetric t...