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TITB
2010
167views Education» more  TITB 2010»
13 years 1 months ago
Real-Time Visualized Freehand 3D Ultrasound Reconstruction Based on GPU
Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We o...
Y. Dai, J. Tian, D. Dong, G. Yan, H. Zheng
CG
2002
Springer
13 years 6 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
APVIS
2008
13 years 8 months ago
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Jean-François El Hajjar, Stephane Marchesin...
SI3D
1995
ACM
13 years 10 months ago
Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
Andrei State, Jonathan McAllister, Ulrich Neumann,...
SG
2009
Springer
14 years 1 months ago
Feature-Driven Volume Fairing
Abstract. Volume datasets have been a primary representation for scientific visualization with the advent of rendering algorithms such as marching cubes and ray casting. Nonethele...
Shigeo Takahashi, Jun Kobayashi, Issei Fujishiro