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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
13 years 12 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
VISUALIZATION
2000
IEEE
13 years 12 months ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...
VC
2008
103views more  VC 2008»
13 years 7 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
PC
2007
173views Management» more  PC 2007»
13 years 7 months ago
Parallel graphics and visualization
Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a c...
Luís Paulo Santos, Bruno Raffin, Alan Heiri...
VMV
2000
169views Visualization» more  VMV 2000»
13 years 8 months ago
Automatic Adjustment of Transfer Functions for 3D Volume Visualization
In most volume rendering scenarios implicit classification is performed manually by specification of a transfer function, that maps abstract data values to visual attributes. An a...
Christof Rezk-Salama, Peter Hastreiter, Jörg ...