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CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CGI
2004
IEEE
13 years 11 months ago
Visualizing Sunsets through Inhomogeneous Atmospheres
In this paper, it is described a method of curved ray tracing capable of depicting phenomena that arise, under certain conditions, when light propagates through an inhomogeneous a...
Francisco J. Serón, Diego Gutierrez, Guille...
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
13 years 9 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
CG
2000
Springer
13 years 7 months ago
Light propagation visualization as a tool for 3D scene analysis in lighting design
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Edward A. Kopylov, Kirill Dmitriev
TOG
2008
125views more  TOG 2008»
13 years 7 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...