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» Voxelisation: Modelling for Volume Graphics
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VISUALIZATION
2005
IEEE
14 years 2 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
VISSYM
2004
13 years 10 months ago
Interactively Visualizing Procedurally Encoded Scalar Fields
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu H...
TOG
2010
89views more  TOG 2010»
13 years 3 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
ICIP
2001
IEEE
14 years 10 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
ECCV
2008
Springer
14 years 10 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer