Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...