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» Voxelisation: Modelling for Volume Graphics
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SIGGRAPH
2000
ACM
13 years 11 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
EGH
2009
Springer
13 years 5 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
ISVC
2009
Springer
14 years 2 months ago
Parallel 3D Image Segmentation of Large Data Sets on a GPU Cluster
In this paper, we propose an inherent parallel scheme for 3D image segmentation of large volume data on a GPU cluster. This method originates from an extended Lattice Boltzmann Mod...
Aaron Hagan, Ye Zhao
EGPGV
2004
Springer
143views Visualization» more  EGPGV 2004»
14 years 24 days ago
Massive Data Pre-Processing with a Cluster Based Approach
Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuit...
Rita Borgo, Valerio Pascucci, Roberto Scopigno
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis