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» Voxelisation: Modelling for Volume Graphics
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CGI
2006
IEEE
14 years 1 months ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...
EGH
2003
Springer
14 years 18 days ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
VRST
2004
ACM
14 years 24 days ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
CGI
2006
IEEE
14 years 1 months ago
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
In this paper, we introduce a novel approach to denoise meshes taking the balanced flow equation as the theoretical foundation.The underlying model consists of an anisotropic diï¬...
Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin For...
VISUALIZATION
2003
IEEE
14 years 20 days ago
Visualizing Industrial CT Volume Data for Nondestructive Testing Applications
This paper describes a set of techniques developed for the visualization of high-resolution volume data generated from industrial computed tomography for nondestructive testing (N...
Runzhen Huang, Kwan-Liu Ma, Patrick S. McCormick, ...