Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
—We address the problem of registering a set of 2D laser scans in 3D space with regard to six degrees of freedom. Registering single 2D scans is only possible when making strong ...
Benjamin Huhle, Timo Schairer, Andreas Schilling, ...
We introduce a saliency model based on two key ideas. The first one is considering local and global image patch rarities as two complementary processes. The second one is based o...
This paper proposes a content-aware image resizing method which simultaneously preserves both salient image features and important line structure properties: parallelism, collinea...