The simulation of large–scale multicast networks often requires a significant amount of memory that can easily exceed the capacity of current computers, both because of the inh...
Donghua Xu, George F. Riley, Mostafa H. Ammar, Ric...
In this paper, we present a physically-based simulation framework to build up real-time Minimally invasive surgery (MIS) simulators using pointbased techniques. In our framework, s...
This paper introduces minimal subset evaluation (MSE) as a way to reduce time spent on large-structure warm-up during the fastforwarding portion of processor simulations. Warm up ...
This paper investigates the evolution of robot controllers utilising only visual environment input data, capable of performing a hard task, playing football, in the real world. Th...
An increased need for collaborative research, together with continuing advances in communication technology and computer hardware, has facilitated the development of distributed s...