We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, w...
Compile-time program optimizations are similar to poetry: more are written than are actually published in commercial compilers. Hard economic reality is that many interesting opti...
Abstract. Traditionally, cryptographic protocols are described as a sequence of steps, in each of which one principal sends a message to another. It is assumed that the fundamental...
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Children do not learn the meanings of words from parsing and understanding gigabytes of text; instead meanings are learned from competent speakers who relate language to what'...