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ICCAD
1999
IEEE
81views Hardware» more  ICCAD 1999»
14 years 6 days ago
Modeling design constraints and biasing in simulation using BDDs
Constraining and input biasing are frequently used techniques in functional verification methodologies based on randomized simulation generation. Constraints confine the simulatio...
Jun Yuan, Kurt Shultz, Carl Pixley, Hillel Miller,...
FSTTCS
2010
Springer
13 years 5 months ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...
ICDE
2011
IEEE
194views Database» more  ICDE 2011»
12 years 11 months ago
Representative skylines using threshold-based preference distributions
— The study of skylines and their variants has received considerable attention in recent years. Skylines are essentially sets of most interesting (undominated) tuples in a databa...
Atish Das Sarma, Ashwin Lall, Danupon Nanongkai, R...
CVPR
2006
IEEE
14 years 10 months ago
Perception Strategies in Hierarchical Vision Systems
Flat appearance-based systems, which combine clever image representations with standard classifiers, might be the most effective way to recognize objects using current technologie...
Lior Wolf, Stanley M. Bileschi, Ethan Meyers
ICCV
2005
IEEE
14 years 9 months ago
Fusion of Multi-View Silhouette Cues Using a Space Occupancy Grid
In this paper, we investigate what can be inferred from several silhouette probability maps, in multi-camera environments. To this aim, we propose a new framework for multi-view s...
Jean-Sébastien Franco, Edmond Boyer