Constraining and input biasing are frequently used techniques in functional verification methodologies based on randomized simulation generation. Constraints confine the simulatio...
Jun Yuan, Kurt Shultz, Carl Pixley, Hillel Miller,...
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
— The study of skylines and their variants has received considerable attention in recent years. Skylines are essentially sets of most interesting (undominated) tuples in a databa...
Atish Das Sarma, Ashwin Lall, Danupon Nanongkai, R...
Flat appearance-based systems, which combine clever image representations with standard classifiers, might be the most effective way to recognize objects using current technologie...
In this paper, we investigate what can be inferred from several silhouette probability maps, in multi-camera environments. To this aim, we propose a new framework for multi-view s...