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SPEECH
2002
112views more  SPEECH 2002»
15 years 5 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
CHI
2006
ACM
16 years 6 months ago
Being watched or being special: how I learned to stop worrying and love being monitored, surveilled, and assessed
This paper explores the relationship between display of feedback (public vs. private) by a computer system and the basis for evaluation (present vs. absent) of that feedback. We e...
Erica Robles, Abhay Sukumaran, Kathryn Rickertsen,...
CCS
2005
ACM
15 years 11 months ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
ACMIDC
2009
15 years 9 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
IJVR
2006
116views more  IJVR 2006»
15 years 5 months ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...