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» When user experience met agile: a case study
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DIMEA
2007
99views Multimedia» more  DIMEA 2007»
13 years 11 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
HCI
2007
13 years 8 months ago
A Cross Culture Study on Phone Carrying and Physical Personalization
The mobile phone has become one of the essential objects that people carry when they leave home. By conducting a series of street interviews in 11 cities on 4 continents, we attemp...
Yanqing Cui, Jan Chipchase, Fumiko Ichikawa
WD
2010
13 years 5 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
CIKM
2008
Springer
13 years 9 months ago
Matching task profiles and user needs in personalized web search
Personalization has been deemed one of the major challenges in information retrieval with a significant potential for providing better search experience to individual users. Espec...
Julia Luxenburger, Shady Elbassuoni, Gerhard Weiku...
IADIS
2004
13 years 8 months ago
Designers' Perspective of Website Usability: The Cultural Dimension
The aim of this paper is to conduct a comparative study between liberal and prescriptive cultures (in this case Arab and British audiences) to extract the views of Web designers i...
Ali H. Al-Badi, Pam J. Mayhew