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EVOW
2008
Springer
13 years 9 months ago
An Evolutionary Game-Theoretical Approach to Particle Swarm Optimisation
Abstract. This work merges ideas from two very different areas: Particle Swarm Optimisation and Evolutionary Game Theory. In particular, we are looking to integrate strategies from...
Cecilia Di Chio, Paolo Di Chio, Mario Giacobini
FECS
2006
107views Education» more  FECS 2006»
13 years 9 months ago
Software Quality Through Requirement and Design
- One of the major areas of software engineering, as specified in the SWEBOK (SoftWare Engineering Body Of Knowledge) [1], is software quality. This paper presents an argument on w...
Massood Towhidnejad
CORR
2008
Springer
96views Education» more  CORR 2008»
13 years 7 months ago
Popularity, Novelty and Attention
We analyze the role that popularity and novelty play in attracting the attention of users to dynamic websites. We do so by determining the performance of three different strategie...
Fang Wu, Bernardo A. Huberman
MVA
2002
170views Computer Vision» more  MVA 2002»
13 years 7 months ago
Computer Vision for Wearable Computing
The next generation of computers might be literally wearable. Our vision of such a wearable computing device is an intelligent assistant, which is always with you and helps you to...
Bernt Schiele
PODC
1995
ACM
13 years 11 months ago
A Framework for Protocol Composition in Horus
The Horus system supports a communication architecture ats protocols as instances of an abstract data type. This approach encourages developers to partition complex protocols into...
Robbert van Renesse, Kenneth P. Birman, Roy Friedm...