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TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 11 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
TVCG
2012
195views Hardware» more  TVCG 2012»
11 years 11 months ago
Hierarchical Streamline Bundles
—Effective three-dimensional streamline placement and visualization plays an essential role in many science and engineering disciplines. The main challenge for effective streamli...
Hongfeng Yu, Chaoli Wang, Ching-Kuang Shene, Jacqu...
TVCG
2012
248views Hardware» more  TVCG 2012»
11 years 11 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
TVCG
2012
210views Hardware» more  TVCG 2012»
11 years 11 months ago
A 2D Flow Visualization User Study Using Explicit Flow Synthesis and Implicit Task Design
—This paper presents a 2D flow visualization user study that we conducted using new methodologies to increase the objectiveness. We evaluated grid-based variable-size arrows, eve...
Zhanping Liu, Shangshu Cai, J. Edward Swan II, Rob...
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 11 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
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