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AIED
2009
Springer
14 years 3 months ago
Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach
Affect has been the subject of increasing attention in cognitive accounts of learning. Many intelligent tutoring systems now seek to adapt pedagogy to student affective and motivat...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...
ACII
2007
Springer
14 years 17 days ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
DIGRA
2003
Springer
14 years 1 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
AEI
2006
101views more  AEI 2006»
13 years 8 months ago
Design issues for assistive robotics for the elderly
The worldwide population of elderly people is growing rapidly and in the coming decades the proportion of older people in the developed countries will change significantly. This d...
Qinggang Meng, Mark H. Lee
IJMMS
2010
161views more  IJMMS 2010»
13 years 7 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen