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ACMACE
2004
ACM
14 years 26 days ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
CHI
2010
ACM
14 years 2 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
ICRA
2010
IEEE
72views Robotics» more  ICRA 2010»
13 years 6 months ago
Variational solutions to simultaneous collisions between multiple rigid bodies
— We present a method of resolving simultaneous collisions between multiple rigid bodies based on the least action principle. By using the generalized directional derivative of t...
Vlad Seghete, Todd D. Murphey
CVPR
2010
IEEE
14 years 3 months ago
Modeling Mutual Context of Object and Human Pose in Human-Object Interaction Activities
Detecting objects in cluttered scenes and estimating articulated human body parts are two challenging problems in computer vision. The difficulty is particularly pronounced in ac...
Bangpeng Yao, Li Fei-Fei
TVCG
2010
145views more  TVCG 2010»
13 years 5 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...