Sciweavers

1099 search results - page 133 / 220
» Whole body interaction
Sort
View
MHCI
2009
Springer
14 years 4 months ago
A language of tactile motion instructions
Tactile motion instructions are vibrotactile feedback patterns delivered across the entire body that indicate how to move during physical activities. This work investigates the pe...
Daniel Spelmezan, Anke Hilgers, Jan O. Borchers
SMA
2009
ACM
219views Solid Modeling» more  SMA 2009»
14 years 4 months ago
Log-aesthetic space curve segments
For designing aesthetic surfaces, such as the car bodies, it is very important to use aesthetic curves as characteristic lines. In such curves, the curvature should be monotonical...
Norimasa Yoshida, Ryo Fukuda, Takafumi Saito
ROMAN
2007
IEEE
181views Robotics» more  ROMAN 2007»
14 years 4 months ago
Efficient Articulated Model Fitting on a Single Image or a Sequence
Abstract—Models that can efficiently, compactly, and semantically represent potential users are important tools for human-robot interaction applications. We model a person as a p...
Matheen Siddiqui, Gérard G. Medioni
PADL
2007
Springer
14 years 4 months ago
BAD, a Declarative Logic-Based Language for Brain Modeling
Abstract. We describe a declarative language, called BAD (brain architecture description language), which we have developed for describing and then running brain models. Models are...
Alan H. Bond
AVSS
2006
IEEE
14 years 4 months ago
People Tracking Using a Time-of-Flight Depth Sensor
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...