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FGR
2008
IEEE
227views Biometrics» more  FGR 2008»
14 years 3 months ago
Ambient intelligence as the bridge to the future of pervasive computing
One prediction about this future of pervasive technology is that people will carry the tools needed to interface with technological resources sprinkled through out the environment...
Christopher Richard Wren, Yuri A. Ivanov
CHI
2011
ACM
13 years 11 days ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 10 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AMDO
2008
Springer
13 years 10 months ago
Real-Time 3D Body Pose Tracking from Multiple 2D Images
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
Chi-Wei Chu, Ramakant Nevatia
EUPROJECTS
2006
Springer
14 years 14 days ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann