Sciweavers

15 search results - page 2 / 3
» Why and How to Teach Game Programming
Sort
View
UM
2007
Springer
14 years 5 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...
MOZ
2004
Springer
14 years 4 months ago
The Structure of Authority: Why Security Is Not a Separable Concern
Common programming practice grants excess authority for the sake of functionality; programming principles require least authority for the sake of security. If we practice our princ...
Mark S. Miller, Bill Tulloh, Jonathan S. Shapiro

Book
410views
15 years 8 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
14 years 4 months ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
EDUTAINMENT
2009
Springer
14 years 5 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison