Sciweavers

340 search results - page 5 / 68
» With Gaming Technology towards Secure User Interfaces
Sort
View
HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
NORDICHI
2004
ACM
14 years 1 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
CHI
2005
ACM
14 years 8 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
BCSHCI
2007
13 years 9 months ago
Design in evaluation: reflections on designing for children's technology
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Emanuela Mazzone, Diana Yifan Xu, Janet C. Read
HUC
2009
Springer
14 years 11 days ago
Toward emergent technology for blended public displays
Public displays are becoming increasingly commonplace, yet recent studies place the effectiveness and user acceptance of them into doubt. This paper motivates the need for a new c...
Angie Chandler, Joe Finney, Carl Lewis, Alan J. Di...