Sciweavers

59 search results - page 3 / 12
» Working together to improve K-12 computer science education
Sort
View
EDUTAINMENT
2009
Springer
14 years 1 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
SIGCSE
2006
ACM
172views Education» more  SIGCSE 2006»
14 years 1 months ago
Computing in context: integrating an embedded computing project into a course on ethical and societal issues
A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the tec...
Fred G. Martin, Sarah Kuhn
ICSE
2005
IEEE-ACM
14 years 7 months ago
A B.S. degree in informatics: contextualizing software engineering education
Software engineering (SE) is very different in focus from traditional computer science: it is not just about computers and software, but as much about the context in which they ar...
André van der Hoek, David G. Kay, Debra J. ...
SIGCSE
2004
ACM
168views Education» more  SIGCSE 2004»
14 years 24 days ago
Design, science, and engineering topics?: teaching HCI with a unified method
Reacting to challenges that have been observed in humancomputer interaction (HCI) education, as well as the multidisciplinary design, science, and engineering underpinnings, we in...
D. Scott McCrickard, Christa M. Chewar, Jacob P. S...
CE
2008
118views more  CE 2008»
13 years 7 months ago
Assessing creative problem-solving with automated text grading
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational
Hao-Chuan Wang, Chun-Yen Chang, Tsai-Yen Li