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CGF
2004
111views more  CGF 2004»
13 years 10 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
FOCS
2006
IEEE
14 years 4 months ago
Dispersion of Mass and the Complexity of Randomized Geometric Algorithms
How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a noti...
Luis Rademacher, Santosh Vempala
SIGGRAPH
2010
ACM
14 years 2 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
SIGGRAPH
2010
ACM
14 years 2 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
ICRA
2010
IEEE
194views Robotics» more  ICRA 2010»
13 years 8 months ago
Continuous collision detection for non-rigid contact computations using local advancement
Abstract— We present a novel algorithm to perform continuous collision detection(CCD) between non-rigid, deformable models using local advancement. Given the initial and final c...
Min Tang, Young J. Kim, Dinesh Manocha