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AAAI
2006
13 years 9 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
13 years 9 months ago
Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions
Following verbal route instructions requires knowledge of language, space, action and perception. We present MARCO, an agent that follows free-form, natural language route instruc...
Matt MacMahon, Brian Stankiewicz, Benjamin Kuipers
AAAI
2006
13 years 9 months ago
A Manifold Regularization Approach to Calibration Reduction for Sensor-Network Based Tracking
The ability to accurately detect the location of a mobile node in a sensor network is important for many artificial intelligence (AI) tasks that range from robotics to context-awa...
Jeffrey Junfeng Pan, Qiang Yang, Hong Chang, Dit-Y...
AAAI
2006
13 years 9 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
AAAI
2006
13 years 9 months ago
Bayesian Reputation Modeling in E-Marketplaces Sensitive to Subjectivity, Deception and Change
We present a model for buying agents in e-marketplaces to interpret evaluations of sellers provided by other buying agents, known as advisors. The interpretation of seller evaluat...
Kevin Regan, Pascal Poupart, Robin Cohen