We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
ABSTRACT: Switch chips are building blocks for computer and communication systems. Switches need internal buffering, because of output contention; shared buffering is known to perf...
Data copying and checksumming are the most expensive operations when doing high-bandwidth network IO over a highspeed network. Under some conditions, outboard buffering and checks...
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...