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SI3D
1995
ACM
13 years 11 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
SI3D
1995
ACM
13 years 11 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
SIGCOMM
1995
ACM
13 years 11 months ago
Pipelined Memory Shared Buffer for VLSI Switches
ABSTRACT: Switch chips are building blocks for computer and communication systems. Switches need internal buffering, because of output contention; shared buffering is known to perf...
Manolis Katevenis, Panagiota Vatsolaki, Aristides ...
SIGCOMM
1995
ACM
13 years 11 months ago
Software Support for Outboard Buffering and Checksumming
Data copying and checksumming are the most expensive operations when doing high-bandwidth network IO over a highspeed network. Under some conditions, outboard buffering and checks...
Karl Kleinpaste, Peter Steenkiste, Brian Zill
SIGGRAPH
1995
ACM
13 years 11 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel