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SGAI
2009
Springer
14 years 3 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
SUM
2009
Springer
14 years 3 months ago
Modeling Unreliable Observations in Bayesian Networks by Credal Networks
Bayesian networks are probabilistic graphical models widely employed in AI for the implementation of knowledge-based systems. Standard inference algorithms can update the beliefs a...
Alessandro Antonucci, Alberto Piatti
TABLEAUX
2009
Springer
14 years 3 months ago
A Tableau-Based System for Spatial Reasoning about Directional Relations
Abstract. The management of qualitative spatial information is an important research area in computer science and AI. Modal logic provides a natural framework for the formalization...
Davide Bresolin, Angelo Montanari, Pietro Sala, Gu...
ICAIL
2009
ACM
14 years 3 months ago
Human-aided computer cognition for e-discovery
Throughout its history, AI researchers have alternatively seen their mission as producing computer behavior that is indistinguishable from that of humans or as providing computati...
Christopher Hogan, Robert Bauer, Dan Brassil
KCAP
2009
ACM
14 years 3 months ago
Interactively shaping agents via human reinforcement: the TAMER framework
As computational learning agents move into domains that incur real costs (e.g., autonomous driving or financial investment), it will be necessary to learn good policies without n...
W. Bradley Knox, Peter Stone