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AIIDE
2009
13 years 8 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
KI
2009
Springer
14 years 5 hour ago
Beyond Public Announcement Logic: An Alternative Approach to Some AI Puzzles
In the paper we present a dynamic model of knowledge. The model is inspired by public announcement logic and an approach to a puzzle concerning knowledge and communication using th...
Pawel Garbacz, Piotr Kulicki, Marek Lechniak, Robe...
IEAAIE
2009
Springer
14 years 2 months ago
RFID Technology and AI Techniques for People Location, Orientation and Guiding
One of the main problems that we have to face when visiting public or official buildings (i.e hospitals or public administrations) is the lack of information and signs that can gui...
M. D. R-Moreno, Bonifacio Castaño, Melquiad...
IAT
2009
IEEE
14 years 2 months ago
Symbol Statistics for Concept Formation in AI Agents
—High level conceptual thought seems to be at the basis of the impressive human cognitive ability. Classical topdown (Logic based) and bottom-up (Connectionist) approaches to the...
Jason R. Chen