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CA
2003
IEEE
14 years 2 months ago
Modeling Hair Using Level-of-Detail Representations
: We present a novel approach for modeling hair using level-of-detail representations. The set of representations include individual strands, hair clusters, and hair strips. They a...
Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, ...
CA
2003
IEEE
14 years 2 months ago
Modeling Individual Behaviors in Crowd Simulation
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation efficiency as a result of local interactions. We use...
Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna...
CA
2003
IEEE
14 years 2 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
WORDS
2003
IEEE
14 years 2 months ago
Using Co-ordinated Atomic Actions for Building Complex Web Applications: A Learning Experience
This paper discusses some of the typical characteristics of modern Web applications and analyses some of the problems the developers of such systems have to face. One of such type...
Avelino F. Zorzo, Panayiotis Periorellis, Alexande...
CA
2003
IEEE
14 years 2 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin