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CIG
2005
IEEE
14 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
CIG
2005
IEEE
14 years 3 months ago
Co-evolutionary Strategies for an Alternating-Offer Bargaining Problem
Abstract- In this paper, we apply an Evolutionary Algorithm (EA) to solve the Rubinstein’s Basic AlternatingOffer Bargaining Problem, and compare our experimental results with it...
Nanlin Jin, Edward P. K. Tsang
CIG
2005
IEEE
14 years 3 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
CIG
2005
IEEE
14 years 3 months ago
Utile Coordination: Learning Interdependencies Among Cooperative Agents
AbstractWe describe Utile Coordination, an algorithm that allows a multiagent system to learn where and how to coordinate. The method starts with uncoordinated learners and maintai...
Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Niko...
CIG
2005
IEEE
14 years 3 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini