Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Abstract- In this paper, we apply an Evolutionary Algorithm (EA) to solve the Rubinstein’s Basic AlternatingOffer Bargaining Problem, and compare our experimental results with it...
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
AbstractWe describe Utile Coordination, an algorithm that allows a multiagent system to learn where and how to coordinate. The method starts with uncoordinated learners and maintai...
Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Niko...
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...