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96
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CHI
2008
ACM
16 years 3 months ago
Renaissance panel: the roles of creative synthesis in innovation
The Renaissance ideal can be expressed as a creative synthesis between cultural disciplines, standing in stark contrast to our traditional focus on scientific specialization. This...
Matthew Hockenberry, Leonardo Bonanni
103
Voted
CHI
2008
ACM
16 years 3 months ago
Longitudinal usability data collection: art versus science?
Collecting usability data over time is increasingly becoming best practice in industry, but lacks "thought leadership" in current literature; few papers address the topi...
Misha W. Vaughan, Catherine Courage, Stephanie Ros...
93
Voted
CHI
2008
ACM
16 years 3 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
109
Voted
CHI
2008
ACM
16 years 3 months ago
Surflex: a programmable surface for the design of tangible interfaces
In this paper we describe Surflex, a programmable surface for the design and visualization of physical forms. Surflex combines the physical properties of shape-memory alloy and fo...
Marcelo Coelho, Hiroshi Ishii, Pattie Maes
79
Voted
CHI
2008
ACM
16 years 3 months ago
Brain-computer interfaces for HCI and games
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain...
Anton Nijholt, Bernhard Graimann, Brendan Allison,...