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CODES
2000
IEEE
14 years 2 months ago
Frequency interleaving as a codesign scheduling paradigm
Frequency interleaving is introduced as a means of conceptualizing and co-scheduling hardware and software behaviors so that software models with conceptually unbounded state and ...
JoAnn M. Paul, Simon N. Peffers, Donald E. Thomas
CODES
2000
IEEE
14 years 2 months ago
ASDEN: a comprehensive design framework vision for automotive electronic control systems
The automotive electronics industry is experiencing an era of unprecedented growth. Driven by emissions and safety legislation, fuel economy constraints, cost constraints, and cus...
Deborah Wilson, Daniel Dayton, R. Todd Hansell
MICRO
2007
IEEE
133views Hardware» more  MICRO 2007»
14 years 4 months ago
Revisiting the Sequential Programming Model for Multi-Core
Single-threaded programming is already considered a complicated task. The move to multi-threaded programming only increases the complexity and cost involved in software developmen...
Matthew J. Bridges, Neil Vachharajani, Yun Zhang, ...
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
POPL
2007
ACM
14 years 10 months ago
Preferential path profiling: compactly numbering interesting paths
Path profiles provide a more accurate characterization of a program's dynamic behavior than basic block or edge profiles, but are relatively more expensive to collect. This h...
Kapil Vaswani, Aditya V. Nori, Trishul M. Chilimbi