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CP
2008
Springer
13 years 11 months ago
An Application of Constraint Programming to Superblock Instruction Scheduling
Modern computer architectures have complex features that can only be fully taken advantage of if the compiler schedules the compiled code. A standard region of code for scheduling ...
Abid M. Malik, Michael Chase, Tyrel Russell, Peter...
AAAI
2000
13 years 11 months ago
Iterative Flattening: A Scalable Method for Solving Multi-Capacity Scheduling Problems
One challenge for research in constraint-based scheduling has been to produce scalable solution procedures under fairly general representational assumptions. Quite often, the comp...
Amedeo Cesta, Angelo Oddi, Stephen F. Smith
AAAI
2000
13 years 11 months ago
Towards Feasible Approach to Plan Checking under Probabilistic Uncertainty: Interval Methods
The main problem of planning is to find a sequence of actions that an agent must perform to achieve a given objective. An important part of planning is checking whether a given pl...
Raul Trejo, Vladik Kreinovich, Chitta Baral
ECIS
2000
13 years 11 months ago
Modelling in the Digital World - An Anti-Realist Perspective
This paper considers how we are constructing and modelling digital realities, and considers the relationships between digital realities and our reality using concepts from traditio...
Matthew J. Dovey
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall