Sciweavers

103 search results - page 17 / 21
» digra 2005
Sort
View
DIGRA
2005
Springer
14 years 1 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
DIGRA
2005
Springer
14 years 1 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
DIGRA
2005
Springer
14 years 1 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal